Between work, sleep, errands, etc., the average gamer doesn’t have as many hours as they want for their hobbies. If you have time, there are endless offers: ambitious stories, voice expert, customization, dynamic simulation, in-depth stories, and more.
That’s great, but please, I’m begging you: Let me skip ahead. Launching a game I’ve played before, or would have known, just hitting cutscenes, tutorials, and the bare minimum required to teach you – just stop. I’ve put a few games on hold, games I would have loved, because of their overload. It’s not a completely new problem, but I can’t believe it hasn’t been solved yet.
Many cutscenes offer a way to skip them. I’m looking for a grace similar to anything else offered in the game that doesn’t really relate to its actual gameplay or core loop. When I have time to play a game that’s not new to me, I don’t want to play the “Hold B to Crouch” tutorial level or unlock powers or areas slowly. I have one, maybe an hour and a half between cleaning dinner and proper bedtime and a few hours of rest on the weekend. Let’s get on with it.
What a Fallout 4 mod taught me
I have great respect for the work of game designers, coders, and artists. I understand that it’s another game, a slow reveal is the whole point. I’m not asking for a burn method Life Is Strange or leap forward to the central crisis of life/capitalism Kentucky Route Zero. I ask the developers of larger games to consider that, after appreciating their work in writing, graphics, and mechanics the first time, I appreciate a little more every time I go through it to start enjoying the actual gameplay.
The first time I played Fallout 4, I, a long time fan, enjoyed the world building, the rise of new mechanics in this iteration, and the first few narrative quests. But Fallout games beg for multiple playthroughs. Every time I have to create a character, wander around their idyll, meet the nuclear weapons promised in the name of the game, and slowly reach independence, my interest in repetition quickly fades.
I recently jumped in again Fallout 4 to try voluntary way of playing. While downloading, I found “Start Redux for me,” which allows you to jump into the original mode, choose your character’s stats, and go. Within minutes of opening the game, I was munching on Dogmeat, picking up tins to change guns, and wandering around hopelessly. It made me want any other game that gave me the ability to interact with them. let me stop.
Please let me enjoy what you made, quickly
I played recently Visitors: The descent of darkness, a real-time strategy game that warns you, from the title screen, that it’s about to get tough. To me, that was nonsense. An hour into a very difficult environment, I destroyed myself by misusing resources and ignoring the Marines’ plight. You can’t change the difficulty level within a campaign, so downloading it means starting over.
With this game, restarting didn’t just mean skipping cutscenes, but also pressing down hard for the main character to go through the first level, where all the main steps are taught, among many scary conversations about strange readings and missing. people. After that, I had to be sent back to XCOM images-as a basic functionality, each step requires a click to accept and hold to skip the cutscene.
When I got back to that mission—where choices were fun, actions had consequences—I spent an hour in the game’s waiting room. I had to quit to start acting in real life, and I never went back. If someone created “Start Me Up” mode The Dark Descent, or the builders put it in, I would reconsider. I’m far from immune to the charms of a well-placed auto-turret that cuts down xenomorphs.