Intel has confirmed it has halted plans for a collaborative gaming team, known as Project Endgame, possibly putting its cloud computing ambitions on hold while it prioritizes the development of Arc GPU drivers.
Project Endgame is one of those projects that Intel hasn’t announced yet, but he wrote last year. “Project Endgame is a collaborative team that uses computing anywhere – the cloud, the edge, and your home, to control your gaming, and non-gaming, experiences on PC,” the company said. “With Project Endgame, we can restrict our users to their local content.”
Intel did not explain the meaning of the term, although we can say: cloud gaming simply puts the GPU or PC on a remote server. Users communicate with each other remotely, so mouse or keyboard inputs must travel across the Internet, back and forth. What Intel seemed to mean with Endgame was a twist: use a local PC, a remote server, or perhaps a second PC as an accessible device for electronic gaming.
That was probably the original plan. But Intel’s Arc GPUs had a rocky launch, as Intel soon released its Endgame plans that the company had to deal with. Launching an Arc edition plagued by high prices and low performance. Fortunately, our test was a little betterthough The first tests of the desktop A380 got off to a rocky start until Intel began to expand driver development. Intel’s Arc drivers are in a better place now.
All of which may have confused Intel’s management of Project Endgame. After all, creating a unified gaming team and managing the Arc drivers probably fell to the same team within Intel. Prioritizing one may have meant neglecting the other.
So it’s not surprising that the Intel Graphics team revealed it randomly on Twitter that yes, you won’t see the development of Project Endgame anytime soon. “Our efforts for Project Endgame are on hold,” Intel said. We have no updates to share at this time.
Oh well.